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Baccano
During the early 1930s in Chicago, the transcontinental train, Flying Pussyfoot, is starting its legendary journey that will leave a trail of blood all over the country. At the same time in New York, the ambitious scientist Szilard and his unwilling aide Ennis are looking for missing bottles of the immortality elixir. In addition, a war between the mafia groups is getting worse. On board the Advena Avis, in 1711, alchemists are about to learn the price of immortality. Based on the award-winning light novels of the same name, Baccano! follows several events that initially seem unrelated, both in time and place, but are part of a much bigger story—one of alchemy, survival, and immortality. Merging these events together are the kindhearted would-be thieves, Isaac and Miria, connecting various people, all of them with their own hidden ambitions and agendas, and creating lifelong bonds and consequences for everyone involved. [Written by MAL Rewrite]
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Black Clover Tv
Asta and Yuno were abandoned at the same church on the same day. Raised together as children, they came to know of the "Wizard King"—a title given to the strongest mage in the kingdom—and promised that they would compete against each other for the position of the next Wizard King. However, as they grew up, the stark difference between them became evident. While Yuno is able to wield magic with amazing power and control, Asta cannot use magic at all and desperately tries to awaken his powers by training physically. When they reach the age of 15, Yuno is bestowed a spectacular Grimoire with a four-leaf clover, while Asta receives nothing. However, soon after, Yuno is attacked by a person named Lebuty, whose main purpose is to obtain Yuno's Grimoire. Asta tries to fight Lebuty, but he is outmatched. Though without hope and on the brink of defeat, he finds the strength to continue when he hears Yuno's voice. Unleashing his inner emotions in a rage, Asta receives a five-leaf clover Grimoire, a "Black Clover" giving him enough power to defeat Lebuty. A few days later, the two friends head out into the world, both seeking the same goal—to become the Wizard King! [Written by MAL Rewrite]
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Great Teacher Onizuka
Twenty-two-year-old Eikichi Onizuka—ex-biker gang leader, conqueror of Shonan, and virgin—has a dream: to become the greatest high school teacher in all of Japan. This isn't because of a passion for teaching, but because he wants a loving teenage wife when he's old and gray. Still, for a perverted, greedy, and lazy delinquent, there is more to Onizuka than meets the eye. So when he lands a job as the homeroom teacher of the Class 3-4 at the prestigious Holy Forest Academy—despite suplexing the Vice Principal—all of his talents are put to the test, as this class is particularly infamous. Due to their utter contempt for all teachers, the class' students use psychological warfare to mentally break any new homeroom teacher they get, forcing them to quit and leave school. However, Onizuka isn't your average teacher, and he's ready for any challenge in his way. Bullying, suicide, and sexual harassment are just a few of the issues his students face daily. By tackling the roots of their problems, Onizuka supports them with his unpredictable and unconventional methods—even if it means jumping off a building to save a suicidal child. Thanks to his eccentric charm and fun-loving nature, Class 3-4 slowly learns just how enjoyable school can be when you're the pupils of the Great Teacher Onizuka. [Written by MAL Rewrite]
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No Game No Life
No Game No Life is a surreal comedy that follows Sora and Shiro, shut-in NEET siblings and the online gamer duo behind the legendary username "Blank." They view the real world as just another lousy game; however, a strange e-mail challenging them to a chess match changes everything—the brother and sister are plunged into an otherworldly realm where they meet Tet, the God of Games. The mysterious god welcomes Sora and Shiro to Disboard, a world where all forms of conflict—from petty squabbles to the fate of whole countries—are settled not through war, but by way of high-stake games. This system works thanks to a fundamental rule wherein each party must wager something they deem to be of equal value to the other party's wager. In this strange land where the very idea of humanity is reduced to child's play, the indifferent genius gamer duo of Sora and Shiro have finally found a real reason to keep playing games: to unite the sixteen races of Disboard, defeat Tet, and become the gods of this new, gaming-is-everything world. [Written by MAL Rewrite]
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