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Ping Pong The Animation
"The hero comes. The hero comes. The hero comes. Chant these words in your mind, and I'll surely come to you..." This mantra is what Makoto Tsukimoto repeats as a source of motivation when he fights through the stress of not only grueling ping pong matches, but also in situations of his life. Makoto doesn't fight alone; he and his friend, Yutaka Hoshino, nicknamed Smile and Peco respectively, are two boys who have grown up playing ping pong together nearly every day. Peco, brimming with confidence, aims to be the best table tennis player in the world; Smile, on the other hand, shows little ambition. Nevertheless, the two have always stuck together, with a bond built upon their mutual love for this sport. Every year, students from all across Japan gather for the inter-high table tennis competition to achieve national and international stardom. Through intense training and competition, only the very best persevere. From the avant-garde director of Yojouhan Shinwa Taikei, Masaaki Yuasa, Ping Pong the Animation serves a tale of ambition with its fair share of bumps along the way. Whatever the odds, Peco and Smile will face them together. [Written by MAL Rewrite]
TV
25 min/ep
EP 11/11
One Outs
Toua Tokuchi is an athlete by profession, but a reckless gambler at heart. On the streets of Okinawa, he uses nothing but his wits and a "fastball" peaking at a mere 134 kmph to somehow achieve 499 wins in the game of "One Outs," a simplified version of baseball between the pitcher and one batter. Amazed by Toua's unique prowess on the mound, veteran slugger Hiromichi Kojima artfully scouts the pitcher for his long unsuccessful team, the Saikyou Saitama Lycaons. Kojima desperately hopes Toua will lead them to the championship; however, Tsuneo Saikawa, the mercenary owner of the Lycaons, sees the vastly talented pitcher as a threat to the income generated by the team. Rising to the challenge of swaying the owner, Toua suggests a one-of-a-kind "One Outs" contract: every out Toua pitches will earn him five million yen, but with every run he gives up, he will lose fifty million yen. Adapted from the manga by Shinobu Kaitani of Liar Game fame, One Outs documents the intense psychological battles between Toua and those around him. With millions of yen at stake, can a pitcher who has done nothing but gamble in a head-to-head imitation of baseball finally lead a real baseball team to victory? [Written by MAL Rewrite]
TV
25 min/ep
EP 25/25
Hoshiai No Sora
Constantly outperformed by the girls' club, the boys' soft tennis club faces disbandment due to their poor skills and lack of positive results in matches. In desperate need of members, Toma Shinjou is looking to recruit capable players, but he fails to scout anyone. Enter Maki Katsuragi, a new transfer student who demonstrates great reflexes when he catches a stray cat in his classroom, instantly capturing Toma's attention. With his interest piqued, Toma ambitiously asks Maki to join the boys' team but is quickly rejected, as Maki doesn't wish to join any clubs. Toma refuses to back down and ends up persuading Maki—only under the condition that Toma will pay him for his participation and cover other club expenses. As Maki joins the team, his incredible form and quick learning allow him to immediately outshine the rest of the team. Although this gives rise to conflict among the boys, Maki challenges and pushes his fellow team members to not only keep up with his seemingly natural talent, but also drive them to devote themselves to the game they once neglected. This story focuses on the potential of the boys' soft tennis club and their discovery of their own capability, while also enduring personal hardships and dealing with the darker side of growing up in middle school. [Written by MAL Rewrite]
TV
25 min/ep
EP 12/12
Kuroko No Baske
Teikou Junior High School's basketball team is crowned champion three years in a row thanks to five outstanding players who, with their breathtaking and unique skills, leave opponents in despair and fans in admiration. However, after graduating, these teammates, known as "The Generation of Miracles", go their separate ways and now consider each other as rivals. At Seirin High School, two newly recruited freshmen prove that they are not ordinary basketball players: Taiga Kagami, a promising player returning from the US, and Tetsuya Kuroko, a seemingly ordinary student whose lack of presence allows him to move around unnoticed. Although Kuroko is neither athletic nor able to score any points, he was a member of Teikou's basketball team, where he played as the "Phantom Sixth Man," who easily passed the ball and assisted his teammates. Kuroko no Basket follows the journey of Seirin's players as they attempt to become the best Japanese high school team by winning the Interhigh Championship. To reach their goal, they have to cross pathways with several powerful teams, some of which have one of the five players with godlike abilities, whom Kuroko and Taiga make a pact to defeat. [Written by MAL Rewrite]
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